Elite Dangerous has been out for just over a month, and while it isn’t quite as belligerently opaque as something like Eve Online, there are certainly esoteric elements that can make the game quite hard to get to grips. Thank goodness for the Christmas break, then, and a chance to wrap our heads around the finer details of life in space. Based on elite dangerous horisons making money with cargo missions experience, we’ve put together a guide to Elite that will give you all the information you need to get out there, and get sampling all of the core activities in the game. We’re not covering every facet of the game in minute detail, as there are plenty of detailed guides out there for those who wish to dig deeper, but if you work through all of the items covered in this article you’ll get a quick taste of what the game’s about, and what might tickle your fancy in the long run. Elite Dangerous — how to travel within and between star systems A quick guide to travelling between different star systems, making journeys within those systems, and getting in and out of Stations safely. Elite Dangerous — how to use maps and plan routes How to scope out space using the game’s map systems, use Elite’s route-planning tools, and generally make your way from over here to over. Elite Dangerous — how to make money from missions Making the most of the game’s mission system to make the most money. Elite Dangerous — dogfighting and combat survival How to get to grips with the basics of dogfighting in Elite Dangerous, and live to fight another day. Elite Dangerous — trading tips and tricks A quick guide to the science of tracking down cheap goods, finding lucrative markets to offload them in, and making profit as efficiently as possible.
EVE Online Links
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Elite Dangerous Store Page. Global Achievements. Okay, no exploit stuff here. Obviously anybody lucky enough to get their dirty hands on that easy money is crying because it’s been nerfed. I’m a bit of a noob. Played Elite Dangerous here and there but I’ve never actually done anything decent other than hunting Bounties.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Elite Dangerous Store Page. Global Achievements. Kelovar View Profile View Posts. Yeah, I know, another noob money making thread. Just interested in some serious cash grab while I still have the time. I could look on forums for outdated threads, or I can ask active players for fresh info. Since passanger missions were nerfed, and I’m not going in that direction anyway, that’s off the table.
Mass Transport Missions
Understanding the Commodities Market, Cargo Space and Trade Routes in Elite Dangerous.
Using the left-hand Target panel
While these missions are a great addition to the game they have killed the old system of buy here and sell there. This in turn has all but made port tax non-existent. Ports like Santo Domingo and Puerto de Espana which in the past were trade hubs and hunting grounds have lost much of their value. My suggestion is to make delivery missions cost reals as an investment in the product that you will be moving to another port to sell for a profit. For passenger missions I would suggest removing the ability to stack these missions on small ships, much in the way Elite Dangerous handles passengers. Small ships can only accommodate a few people while bigger ships can accommodate more people and higher profile passengers meaning larger payouts. For instance a Lynx could only carry one passenger missions while a LGV could carry 10 passengers and one high profile passenger. This would of course limit the amount of cargo you could carry since you would need to feed your passengers with more than hard tack and grog. People are farming these missions for large quanities of silver. There is no considerable advantage to regular trading which is riskier, takes investment, and requires knowing the map well. Trying to prop up goods trade by nerfing everything else around it will only shadow the problem like charging extra taxes to fix global warning , it’s never going to work! Yea at the very least ports should tax the turn ins, That way there is money being added into the clan warehouse for those that control ports as well as an incentive to let trade ships complete trade runs around your ports.
Elite Dangerous — How To Make Money Smuggling — The Hauler